The combo meter isn’t represented by numbers either, rather it’s a set of pink dots that surround Vibri. However the score isn’t represented by numbers, rather it’s done by symbols. Where you score more points the more obstacles you go over without failing. There is a scoring system in the game based on combos. On harder levels, the obstacles change a little by merging into one another, such as a Star loop, which is a loop and a zigzag merged together, to get over that you need to somersault and roll together, so you press R1 and X together. Finally, your right index finger over the R1 button makes Vibri do a somersault, you use this on the loops. Your Right thumb on the X button makes Vibri roll, you do this over zigzags. Your left index finger over the L1 button performs a jump, you use this on blocks, they look like walls in the game. Basically, each finger acts a different move, using your left thumb you press down to step over large gaps. But there are different shaped obstacles that Vibri must get around. So what is Vib Ribbon? Well it’s a very simple vector based game where you play as Vibri, a wireframe rabbit, that simply walks across the play field just like a runner game, like Canabalt and Temple Run. I got my PlayStation out, and played the game once again! With it being Throw Back Thursday on Twitter, the NaNaOnSha games mentioned on Retronauts, and the Tweet above. I play for the game, but I stay for the soundtrack. Then came an obscure game that didn’t get a release in the US, Vib Ribbon… Then came a sequel called Um Jammer Lammy. NaNaOnSha were the guys behind Parappa the Rapper, the first big hit in the Rhythm genre. Even though I got into DDR first, I would eventually work my way through playing other rhythm games such as Beat Mania and the NaNaOnSha games. As much as I wanted to stay faithful to the Big N, Nintendo didn’t have any rhythm games, yet. It was mainly the Rhythm game genre that got me into the PS1. But that wasn’t the only thing that kept me playing the PlayStation. As I said in a previous thread, the way I got into Sony PlayStation after my decade long Nintendo fan boy-ism was through Dance Dance Revolution.